It is filled with options for building the game’s protagonist out with skills that initially, being unfamiliar with its systems, mean absolutely nothing at all. Original Sin 2 opens with a big, fancy character creator. The following is a diary of my time with its opening hours, and an honest-to-god, open-minded attempt to figure out what, exactly, makes the game tick. And so I started to play the sequel, determined to come to grips with what it offers, hoping that the same complexity and freedom that pushed me away from its predecessor would put me under its spell if I stuck with it. Tired of smacking my head against its brick wall, and unenthused by the first act of its storyline, I abandoned it.ĭespite this, the release of Original Sin 2 has reignited something in me – the praise it has garnered raised a brow. Playing it, there was a constant sense that I was missing something important – that no matter how closely I paid attention, there were details of the world, aspects of the combat and character building systems, and worthwhile side-quests I was missing. I spent a few hours with the first Original Sin, a game I found as fascinating as it was impenetrable.